[Message Prev][Message Next][Thread Prev][Thread Next][Message Index][Thread Index]
Re: Microphone wiring
On Mon, 26 Feb 2007 12:43:00 -0500, "Robert Green"
<ROBERT_GREEN1963@xxxxxxxxx> wrote in message
<UoadnWT6E_nW137YnZ2dnUVZ_hKdnZ2d@xxxxxxx>:
>"Marc_F_Hult" <MFHult@xxxxxxxxxxxxxxxxxxxxx> wrote in message
>>
>> One partial solution is to restrict the installation to phone-based
>> equipment with good fidelity.
>
>Yes! That's a very important point. One's lifestyle may have great
>influence on whether a VR system is going to be successful. Having lots
>of people, lots of different voices and lots of background noises like TVs
> or radios will really degrade performance.
I can handle talking into a phone. But truth be told, I find it difficult
to talk to a wall. This is not entirely rational, but none-the-less
determinative of whether I can actually use VR for HA.
[ ... ]
>The problem is the imprecision of single spoken words. Last night, I was
>channel surfing and heard and saw what I thought were two attractive women
>discussing UNIX. Turns out after watching for a few seconds that they
>were talking about eunuchs. Click!(-:
Right. Either "WAN", or "Juan", or "one", or "won",or "won(der)" might be
jist fine, but two or more near-homophones, or a polyseme or homonym
typically are not.
One solution is the use of a structured, carefully considered set of voice
commands rather than generalized voice recognition.
Thus the standardized NATO "Alpha", "Bravo", "Charlie" etc.
'Course some of us still end up shouting "Florida", "Freddie!", "Fox!!",
... and so on ... at the mic.
I revisit this area of HA endeavor every few years. If I had a video
monitor that talked back -- argued, even -- it might be different ;-)
... Marc
Marc_F_Hult
www.EControl.org
comp.home.automation Main Index |
comp.home.automation Thread Index |
comp.home.automation Home |
Archives Home