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xPLRioNet Rio Synching


  • Subject: xPLRioNet Rio Synching
  • From: "Tony Tofts" <tony@xxxxxxxxxx>
  • Date: Thu, 22 Jul 2004 06:36:14 +0100

Hi all,

Have been looking at the rio synching (which is working fine for me) and
cannot see where the problem can be, other than network latency.

The way it works is that synch'd units fill their buffer and signal the
server when they are full. Once all units in the synch group report they
are
ready then the server sends a single udp broadcast telling the particular
synch groups to start playing. (By chance this is the exact same method the
slimserver uses to synch slimp3's).

Any difference between each unit starting can only be down to when they
receive the start signal...

All the units are doing at this point is waiting for the start signal. This
process is repeated at the start of each track to help maintain synch.

I've considered various options on the server and client side for
communicating the current position and bringing them into line that way,
but
if a simple 'start' command gets delayed on a particular network then
trying
anything more clever will just make things worse?

Anyone got any thoughts/comments/ideas please?

Many thanks
Tony


[Non-text portions of this message have been removed]




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