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Re: C++ .Net code... Which is easier?




I use Visual Studio .NET to build my code - I just don't rely on any of the
.NET "features" to get anything done.  It should be very easy to
get it to
compile for Xbox, but there are a couple of (minor) areas to watch for:

1) The config items are saved in the registry.  There is code to save to
disk instead, but this is currently only used when compiled for PocketPC -
you would need to change the #ifdefs to use this on Xbox (I'll make this
runtime selectable in the next release!)

2) I use Winsock, but I don't know what is available on Xbox (well, I know
what's in the official XDK, but are you using that or running some Linux
variant?)

When you get it working, it might be nice to roll your changes back into
the
lib - the more platforms the merrier ;-)

Mal




----- Original Message -----
From: "Ian Lowe" <ian@xxxxxxx>
To: <ukha_xpl@xxxxxxx>
Sent: Sunday, December 05, 2004 11:22 PM
Subject: [ukha_xpl] C++ .Net code... Which is easier?


>
>
> Okay...
>
> So, just how much work would be involved in changing the code for
xpllib
> 3.0 from vb.net to vc++ .net?
>
> Would it be easier to change Mal's C++ code across into .net?
>
> Basically, I'm looking at modifying the http daemon code for xbox to
> provide xPL services - but I can see a lot of frustrated posts by
people
> trying to get the icky stuff working - udp broadcast for instance!
>
> I'm happy that my steadily growing c++ knowledge can handle the xbmc
> modifications, but it would be good to be welding two samples together
> rather than coding in whitespace :)
>
> What's the best approach?
>
> Ian.
>
>
>
> xPL Links: http://www.xplproject.org.uk http://www.xplhal.com
http://www.xpl.myby.co.uk
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