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RE: Re: MainLobby Ver 2.0
Mario,
The possible Pronto feature sounds excellent - I'd buy Main Lobby just
for that! Is this a definite work in progress or on a wish list at the
moment?
Cheers,
Paul.
-----Original Message-----
From: Paul Gordon [mailto:paul_gordon@xxxxxxx]
Sent: 18 January 2003 10:26
To: ukha_d@xxxxxxx
Subject: Re: [ukha_d] Re: MainLobby Ver 2.0
Aha! - thanks Mario, - put me right on a couple of things there...
hadn't figured out/found the method for deleting any button in any
order...
Hope my original comments didn't sound *too* negative - all intended in
the
spirit of *constructive criticism* I promise. :-)
I'm definately looking forward to the upcoming features you've
mentioned
below!
Like I said before, and I'll say it again, there really isn't anything
else
that I'm aware of that can do this kind interface design as quickly or
as
easily (despite some of the quirks I already mentioned), so it should
be
lauded and supported...
R's
Paul G.
>From: "mcascio1979 <mario@xxxxxxx>"
<mario@xxxxxxx>
>Reply-To: ukha_d@xxxxxxx
>To: ukha_d@xxxxxxx
>Subject: [ukha_d] Re: MainLobby Ver 2.0
>Date: Sat, 18 Jan 2003 00:36:08 -0000
>
>Hi Everyone,
>
>It's good to see my Lobby software made it all the way to the UK.
:)
>
>All of my products are a constant work-in-progress and I have a
>pretty big vision of where they are going so they will probably
never
>actually be completed per se.
>
>Up until now, everything has been handled by me personally.
Which
>has been pretty challenging handling all aspects of the business.
>But you'll also notice that for any of you who saw the first
version
>of MainLobby, MainLobby 2.18 has come a long way in a very short
>time. The first version had one button style layed on a 2 x 4
grid
>(8 buttons) that not only you couldn't move them, but you had to
edit
>a text file to modify their label and only consisted of one Scene.
:)
>
>Now you can drag and drop buttons (250+ to choose from), change
>background skins (50+ to choose from), link between scenes, Girder
>and SLinke support, turn on/off X10 devices, etc.
>
>And this is really only just the beginning of what this software
will
>really be able to do. Imagine MainLobby reacting to
information
>coming in, multiple clients, option to synchronize between 2
>instances of MainLobby, macro controls, displaying a light bulb lit
>based on if the light is actually on, moveable dials and dimmers,
>digital displays read from your thermostat, and the list goes on
and
>on.
>
>Not only will you have the best looking graphical user interface,
>custom by you using my supplied graphics/buttons, but you'll also
>have the most affordable and still have the features that compete
>with the big dogs.
>
>I'm looking forward to developing the Lobby Software in 2003. I
will
>be bringing in more talent, better documentation, more updates to
the
>website, marketing, etc.
>
>I certainly appreciate Paul's unbiased comments and welcome them.
>That's how the software becomes more polished. I did release
2.18
>earlier than I anticipated due to the high demand from the current
>user base. So some bugs are inevitable. Their is a PDF manual
>included with MainLobby that I would recommend everyone reading.
>
>The trial version will shut down after 60 minutes of use without
>warning.
>
>You can delete any button in any order. The remove button from
the
>Menu removes the last button. The 'Delete' button is located in
the
>Edit Button Properties panel.
>
>The button Library does display text if the button has text on it.
>This was actually left in there last minute because I thought it
>would benefit the user to some degree. Say you have a label with
the
>number 1 on the button. When you go into the library it will
show
>how the 1 looks on each button. Currently, I've predetermined
where
>the text gets positioned on the buttons. So some buttons have
the
>text off to the right, top or bottom of the button which makes it
>looks like a bug. I can put a mask around each button which
will
>solve this problem. Again, I released this latest version
sooner
>than I would have liked. :)
>
>Some buttons are invisible when no mouse is over them.
Again this
>is intentional for now. But I think because of confusion I may
make
>them visible when in Edit or Design mode, but then disappear when
in
>Launch mode - this probably only makes sense for someone who has
used
>the software. Basically each button has several states and
some
>users who are utilizing remote controls and not mouses, this makes
>the system respond more accurately.
>
>Like Paul mentioned, it is easy to create interfaces fast and
furious
>and with an uncomparable look to anything else out there.
>
>I've also been contemplating a ProntoLobby which will allow you to
>use MainLobby for creating Pronto interfaces - the software would
>then automatically export quandrants out in BMP format for use with
>the Pronto software. This allows the user to design a common
looking
>interface for all components. You can currently do create
Pronto
>screens, but you would need to break up and export the images your
>self.
>
>You'll also be seeing other exciting products like TVLobby and
>possible integration with players as we begin to develop more
>relationships with other companies.
>
>I hope everyone can see the vision as I do and feel confident about
>the development and my determination to see this product through.
>
>Sincerely,
>
>Mario Cascio
>Cinemar
>http://www.cinemaronline.com
>
>Lobby Software Creator and Developer
>
>
>
>
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