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RE: XBox - was Windows XP Media Center Edition Review
- To: <ukha_d@xxxxxxx>
- Subject: RE: XBox - was Windows XP Media Center Edition
Review
- From: "Kenneth Watt" <kwatt@xxxxxxx>
- Date: Fri, 17 Jan 2003 10:55:59 -0000
- Mailing-list: list ukha_d@xxxxxxx; contact
ukha_d-owner@xxxxxxx
- Reply-to: ukha_d@xxxxxxx
> I mean using funky effects and characters looking more realistic
and
> shedloads
> of polygons etc.....
I get you now.
> Well ordinarily I'd agree with you, I just meant that I'd rather
have
> something
> better looking and slightly slower than running like shit off a
shovel
and
> using ASCII block character :-)
Agreed, but most modern games look stunning IME.
> Of course "gameplay is all" etc etc, but it does help if it
looks
nice.
> You wouldn't bother buying DOA Xtreme Volleyball if it didn't look
as
good
> as
> possible, now would you? :-))
You sad, sad man it'll be XXX BMX next ;)
> Yes, I know. We just need to elbow out all but nvidia and then
it
will be
> closed hardware as far as the graphics card is concerned :)
Which of course leads to other problems!
> I think the problems come when a game is written for the PC and
ported
to
> a
> console, so you have to adapt a "naturally" kb/mouse driven
game to
> something
> completely different, and sometimes it just doesn't work.
> the best example of an FPS I've played to date on a console was
Goldeneye
> on
> the N64. The control system really seemed to work - though I
know a
few
> other
> seasoned PC gamers who simply could not get to grips with it....
There is probably a lot of truth in that TBH, but I'll stick with the
PC
thanks ;)
> ummm, this is getting waaay OT now, perhaps we should zippit before
we
get
> told
> to?
> (You, wearing your moderator hat, should already have been
limbering
up to
> verbally slap yourself and the rest of us :-P)
Yeah, better shut it, it's got sod all to do with HA anymore.
K.
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