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Projects - Approaches
- To: <ukha_d@xxxxxxx>
- Subject: Projects - Approaches
- From: "Brendan" <jbh@xxxxxxx>
- Date: Thu, 31 May 2001 19:31:08 +0100
- Delivered-to: rich@xxxxxxx
- Delivered-to: mailing list ukha_d@xxxxxxx
- Mailing-list: list ukha_d@xxxxxxx; contact
ukha_d-owner@xxxxxxx
- Reply-to: ukha_d@xxxxxxx
As somewhat of
a
newcomer - (like Pam, I've been an ad hoc List Lurker, due
to
extensive travel commitments) - may I offer some points
to
ponder on the subject of product production /
costs.
A. If an
individual
(or group of) develops, tests and proves a product and then makes the
design
(and, perhaps, some key components) available for self-construction by
others,
then it seems only fair that those others might make a small 'licence'
contrib to the originator by way of a) a just reward for having access
to a
useful design / product and, b) an incentive to this creative source to
engage
in further creative activities!
B.
If a product is to built by an individual (or group
of)
for sale into a closed user group of enthusiasts on a purely wysiwig, no
promises / warranties basis, then perhaps recovery of BoM costs + a
mark-up
as a contrib. to the folks who actually undertook the physical manuf /
test, would be OK. To be fair, the mark-up should at the very
least cover all other actual costs incurred (easy to forget cost
of
silly things from solder thru to Jiffy bags, light heat, etc.) and
should
include some reasonable beer money to make it all seem
worthwhile.
C. Once
consideration is given to commercial exploitation of a product, the
designers /
promoters are entering into a whole new ball game which requires a
fundamentally different approach. Once this amateur enthusiast -
to -
commercial boundary is crossed, you are dealing with 'the Public' with
all
the attendant potential hassle / liability problems, etc. In
addition many cost-incurring issues arise, for example -
test, QA, packaging, Approvals (if
necess.), promotion (literature /
Website), ordering, shipping
/ distribution, product liability insurance, warranty
repairs
/ replacements, etc. etc.
All of this on
top
of costs of - purchasing (not inconsiderable, if effort is
expended
to achieve best possible vendor pricing), WiP and
post-production
stocking costs, manufacturing costs and all the other overheads
(staff,
heat, light, communications, audit and legal and so
on).
The only
successful
'half-way house' approaches of which I have personal experience and have
seen
work for others, is to outsource some or all of the elements of the
business. E.g. from -
a) purchase all BoM -
outsource assembly, manuf and test - then bring back
in
house to package, promo and sell, etc.
thru
b) outsource manuf and also
let
the manuf purchase BoM (getting much better volume pricing and possible
JiT-supply savings)
to
c) simply licence an
interested
third party to take on the product and retain the IPR and design rights,
sit
back and accept the cheques!
[Sometimes,
going
down routes a) / b) for a while may improve the chances of converting to
c), and
achieve better licence fees].
In any event,
ref
comments on the List re costs, etc. and SPs, for anything other than
A. or B. above, the general rule of thumb
to
use in arriving at a product RRP is 250% of the ex-works (BoM + manuf.)
cost. Sounds high ... but when all the other costs and overheads are
deducted, you'll be lucky to end up with a retained 15-20% margin for
the
business.
I apologise for
the
long-winded mail but HTH as food for thought ('tho not meant
as egg-suck tutorial for the aged !).
Brendan
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